Star Raiders
created and published by Atari in 1979, running on Atari 400/800
type: shooter, flight
genre: Science Fiction
series: Star Raiders
perspective: 1st person fixed camera
player options: single player
languages: eng
genre: Science Fiction
series: Star Raiders
perspective: 1st person fixed camera
player options: single player
languages: eng
4.4/5
Description
8k cartridge comes in 2 common variations ©1980 (plain and "Star Raiders" labels).
The very first 3D space shooter game. It included multiple enemy types, starbases, damage control, and various viewing modes. Your objective was to hyper-jump between sectors in the galaxy to attack enemy Zylon ships before they have the chance to destroy your friendly starbases. A classic!
Trivia:
Doug Neubauer was a chip designer at Atari, not a game programmer. He created Star Raiders in his spare time and never received compensation or official credit for the additional work.
The positions of all moving objects, including explosions and up to 64 particle debris are fully calculated in 3D
DN wanted to include sub maps, planet landings, surface strafing and a trench shootout (Star Wars style) but ran out of memory.
DN would eventually create a sequel, Solaris (for Atari 2600), that included everything but the 3D explosions. Most agree that it was a vast improvement over the still impressive original despite the 2600's inferior specifications.
Zerothis - # 2003-10-15 00:26:31
The very first 3D space shooter game. It included multiple enemy types, starbases, damage control, and various viewing modes. Your objective was to hyper-jump between sectors in the galaxy to attack enemy Zylon ships before they have the chance to destroy your friendly starbases. A classic!
Trivia:
Doug Neubauer was a chip designer at Atari, not a game programmer. He created Star Raiders in his spare time and never received compensation or official credit for the additional work.
The positions of all moving objects, including explosions and up to 64 particle debris are fully calculated in 3D
DN wanted to include sub maps, planet landings, surface strafing and a trench shootout (Star Wars style) but ran out of memory.
DN would eventually create a sequel, Solaris (for Atari 2600), that included everything but the 3D explosions. Most agree that it was a vast improvement over the still impressive original despite the 2600's inferior specifications.
Zerothis - # 2003-10-15 00:26:31
Technical specs
display: raster
Authors / Staff
Tags (6)
video game
historical
other
hardware
software
locations
External reviews (6) - average: 85.5% - median: 81.5%
Related games
has influenced
Star Luster (NES)
Cosmo Genesis (NES)
has this clone
Space Raiders (Apple II E)
prequel of
Star Raiders II (Atari 400/800)
version of
Star Raiders (Atari 5200)
Star Raiders (Atari 2600)
Star Raiders (Atari ST)
Star Luster (NES)
Cosmo Genesis (NES)
has this clone
Space Raiders (Apple II E)
prequel of
Star Raiders II (Atari 400/800)
version of
Star Raiders (Atari 5200)
Star Raiders (Atari 2600)
Star Raiders (Atari ST)
Contributors (6)
AndreaD
teran01
zerothis
dandyboh
Sanguine
Ritchardo
teran01
zerothis
dandyboh
Sanguine
Ritchardo
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